What are we working on?
Here’s a look at our main focus areas right now. It’s not quite a roadmap (they’re too rigid and create false expectations) but it’s our way of sharing what’s coming up.
Almost ready
We’re in the final stages here. If we’re testing in a beta or as an experimental feature, you’ll see details below.
Smart Animate
Add realistic movement to the layers in your prototypes, as you transition between Artboards. Like Magic Move in Keynote!
Jaime
Discuss it with @webjac on X
Developer handoff and web app UI improvements
Continuing our efforts to improve the web app’s UI with a cleaner layout and adding the option to export any asset from your web browser.
Emanuel
Discuss it with @emanuelsa on X
Color Variables in Gradients
We know it’s been a long time coming — we’re bringing Color Variables to gradients.
Jaime
Discuss it with @webjac on X
Developing
We’re in active development with these — building, testing and iterating internally right now.
Auto layout
Bringing an auto layout/flexbox-like feature to the Mac app — making it faster and easier to create your work and scale it.
Paulo
Discuss it with @paulozoom on X
Exploring
Everything here is in the early concept stage. We may not progress with all of this, or it may change along the way.
Private Cloud/PaaS
Looking at how we could offer a private/isolated environment for Sketch for our customers with high security and privacy requirements.
Jaime
Discuss it with @webjac on X
Recently launched
Everything you see below is already out in the wild — enjoy!
Version 100 is available to download
Version 100 includes features that many of you have been asking for, including prototyping improvements and a new web app design — and much more.
Learn moreScroll areas in prototypes
Make your prototypes scroll in any direction — from a simple row of cards, to a full size map.
Learn moreHover, press and toggle triggers
Use hover and press interactions when prototyping and toggle layers or overlays’ visibility with each click or tap.
Learn moreView prototypes at Full Width
You can now preview your prototypes at Full Width, making them automatically span to fit the whole browser window — even when you resize it.
Learn moreNew sharing options for prototypes
Remove toolbars and navigation items and easily hide hotspots and hints when sharing prototypes
Learn moreAdd comments to prototypes
Add comments right on an Artboard while playing your prototypes to make feedback easier.
Learn moreFrequently asked questions
We often get asked these questions about our plans, direction and roadmap. Here’s what you need to know.
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Why don’t you release a roadmap with release dates?
Our plans can change and sometimes ideas just don’t work out as we expected originally. We don’t want to give you false promises by telling you something will ship on a certain date, then let you down by missing that deadline. Nor do we want to put any pressure on our team with an artificial timeline that compromises quality. A ‘kind-of roadmap’ like this feels like a good compromise.
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Is this all you’re working on? Nothing else?
We’ll try and be as open as we can here. This covers our biggest focuses and priorities, but this isn’t everything. There will be smaller things that aren’t so newsworthy and also things we have to keep a secret (who doesn’t like a surprise once in a while?). Don’t forget — we’re a small team, and we like to stay focused to get things right!
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How can I test new features before you release them?
The best way is to download our beta app (sketch.com/beta) and keep it updated — if you have an active license or subscription you can use it. We run every new release through a period of beta testing before shipping it. Occasionally, we’ll make something an opt-in experimental feature, for wider/longer testing. The best way to find out about what’s in testing is to follow this page — and the community forum!
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Why don’t you make a Windows app?
It’s just not our thing. We have a team of great Mac and web developers. That’s what we love working on and it’s where our expertise is. Creating an app for another platform like Windows would mean growing the team in an unsustainable way. We’re a small team and we want to stay focused and keep it that way, working on what we know and do best.
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Why don’t you make a web app?
We do have a web app — but we keep it focused on viewing, commenting and developer handoff (which you can do for free, by the way). Much like building an app for another platform like Windows, bringing the full editor experience to the web app would require a huge team and for us to grow in a way we don’t feel comfortable with.
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Will you offer real-time collaboration/coediting?
We already do (and have done for a few years now)! Two or more designers in the Mac app can work together on the same document in real-time. Better still, if you invite someone to edit your document from outside your Workspace and they already pay for Sketch elsewhere, we don’t charge you any extra for them. What we don’t offer is collaboration between designers across different platforms — we’ve explained in other answers why we won’t be building a Windows app or bringing our full editor experience to the web app.
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What about an iPad app?
This one would be a lot of fun — and we’ve thought about it! But bringing the full editor experience to the iPad would be a lot of work, especially to make the UI make sense. Truthfully, we’ve never felt like the market for pro iPadOS apps makes enough sense for us to enter — and we don’t want to cut corners to make it happen, either.
Help shape the future of Sketch
We’re always looking to improve, and we value your feedback. Join our community to discuss new ideas or send us your feature requests directly.
Discuss new features with the team in our Community Forum
Have a great idea for Sketch? Share it via email
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